11.25.2010

Welcome To My Parlor...- Warhammer 40K Gaming Event, 12/5/10, 12:00OPM (Updated!)

Phantom of the Attic Presents: Welcome to my parlor...

A Warhammer 40,000 event featuring the Dark Eldar!

“I need a status report!
Three power fields have been compromised, structural damage to decks C and D, life support, propulsion, and torpedo bays stable, warp drive offline.
Damn it! What created the gravity shift?!?!
Vid screens are rebooting... we have visual contact... sir...
By Throne... a hulk!”
- Admiral Logan Gress and Support Staff, Cobra Class Destroyer- Death Merchant

Suffering from the persistent menace of Tyranid infestation, Emperor’s Hope, a contested system on the fringe of the Imperium, has been a site of near constant war, death, and pain. A constant stream of exquisite lives gruesomely extinguished in the system have caused the local immaterium to flare like a beacon, drawing a new terror to the beleaguered system. Like pest flies drawn to the rank, coppery odor of a festering corpse the Dark Eldar, sensing the spike of anguish have sojourned through the labyrinthine webway in pursuit of a new source of sustenance. Through the torment of the lesser races they hope to find surrogate souls to sacrifice in their stead, and thus appease She-Who-Thrists.

Lead by the enigmatic, Faustus ‘Kwuire, merchant lord of the Kabal of the Crimson Tear, the Dark Eldar have laid a cunning trap for their inferiors. Using complex gravity drives and teleportation technology, they have captured the space hulk Doom and Darkness (a floating horror maze whose first documented encounters date to 200 years post Heresy and continue to this day) and deposited it in the Emperor’s Hope system. The disparate forces lurking in the sector have been drawn to the hulk in the hope that they will find valuable salvage, ancient munitions, or holy relics. As an overeager grox races to the trough to feed, completely unaware of the slaughterer sharpening his blade, so the lesser races wasted no time docking with the Doom and Darkness, and in so doing sealed their fate. Crimson Tear orbital craft erupted from the webway into real space, webway portals sprang up throughout the hulk disgorging piratical warriors, graceful wyches, and terrifying wracks. The trap had sprung, and the vermin, gnawing at their own limbs, scrambled to escape or cringe before death’s scythe.

Scenario Special Rules

Force Composition-

300 points
0-1 Elites
0-2 Troops
0-1 Fast Attack

All models must be painted and based. Conversions and alternative miniatures welcomed (example: Wargames Factory Greatcoat Troopers as Imperial Guard) but no proxies (example: this Space Marine is an Imperial Guardsmen)

This is an casual gaming event. Good sportsmanship is both expected and required!

The enemy of my enemy...- All forces that are not Dark Eldar are considered allied and may not target each other. The turn sequence exchanges between Dark Eldar and allied forces.

Entry Points- Units deploy at entry points. Once every entry point is full the game begins. Every round new units may enter via entry points until all players have been deployed. No units may be held in reserve.

Caged and Cornered- Given the choice between fighting and a horrible tortured death, the trapped forces rally a staunch defense against their would-be captures. Non-Dark Eldar units will not fall back due to casualties caused by in the shooting phase and can always rally despite the number of remaining troops. Other morale tests (assault, psychic effects, pinning, etc. are unaffected). Units that flee and escape from an assault will also rally despite being under-strength.

Dedicated Transports- Most transports are simply too large or lack the agility to navigate the twisting halls of the hulk. As such, only the following dedicated transports are allowed: Dark Eldar Raider, Dark Eldar Venom, Land Speeder Storm.

Other Prohibited Units and Equipment- Fast attack tanks such as the Baal Predator and Hellhound, special characters, guess range weapons.

Dreadnoughts, Walkers, Monstrous Creatures- Navigating some halls on the space hulk are difficult for such units and they can be slowed significantly. When a unit with a base wider than a hallway enters that hallway it can chose to move cautiously or normally. Units moving cautiously reduce their movement by 2 (both normal movement and running and charging) to a minimum of 1 inch. Units moving normally tempt fate as the crash awkwardly through the hulk. Loose power cables, damaged floor panels, and other hazards can damage and disable these units. Vehicles roll a d6: 1-3 No Damage, 4-5 Glancing Hit, 6 Penetrating Hit. Monstrous creatures roll a d6: 1-3 No Damage, 4-6 1 Wound, No Armor or Invulnerable Saves. Models with the move through cover rule may reroll, but must accept the results of the second roll.

Com Terminals- A unit with a model in base-to-base with a com terminal may interact with it. The entire unit unit must do nothing else that turn (including reactions such as “Going to Ground”). Roll a d6 1 Jumbled Data- The interacting unit must take a pinning test 2-3 Defensive Surveillance- From now until the end of the units next turn the unit gains a 5+ invulnerable save. 4-5 Offensive Surveillance- Next turn this unit may reroll missed shooting attacks. 6 Shipboard Defenses- Select a unit in line of sight. That unit suffers 2d6 Str. 4 AP 5 hits.

Those in Glass Houses...- In the gulf of space a powerful weapon fired on board a ship can spell complete disaster. A punctured hull that exposes the ship’s guts to the void can spell doom to anyone nearby, friend or foe. If a unit fires a weapon with the melta or lance attributes it risks puncturing the hull. Roll to hit. If you hit resolve the hit as normal. If you miss roll a d6. On a 1 you have punctured the hull. Roll another d6. On a 1-3 the rupture occurs near the shooters unit on a 4-6 the rupture occurs near the targets unit. The unit (shooter or target) and any other units within 5 inches suffer d6 wounds with no armor or invulnerable saves allowed as they scramble to avoid being jettisoned.


Universal Objectives

Destroy the Dark Eldar- A player receives 1 VP for every Dark Eldar unit destroyed by their force. Dark Eldar units forced to flee from their entry points are considered destroyed for the purpose of this objective.
Escape: Players gain 1 VP for every 100 points of troops

Dark Eldar

Dark Eldar Forces comprising the opposition forces listed here ignore force organization rules for the purposes of this scenario:
The Kabal of the Crimson Tear
The Prophets of Flesh
The Wych Cult of the Dark Urge

And... you (who must follow the force organization chart listed above)!
It is impossible to keep a raid of this magnitude obfuscated, even in the secret city! Many kabalite warriors eager to prove themselves in battle or increase their personal wealth have joined the Crimson Tears to participate in the slave raid.
Objectives: Pain and Punishment-Dark Eldar gain 1VP for every non-Dark Eldar unit they destroy. Dark Eldar players ignore the universal objectives in this scenario and can gain no VPs for them.
Slave Raid- A well timed assault is the perfect opportunity to harvest slaves. Dark Eldar units receive an additional VP for every unit that they destroy in the assault phase.


Craftworld Eldar

Objective: My Brother’s Keeper- Craftworld Eldar gain 1 additional VP for each Dark Eldar independent character or elite unit they destroy.

Daemons of Chaos

Special Rules: Slannesh daemons gain preferred enemy when assaulting Dark Eldar independent characters or elite units.
Objective: Harvest the Choice Souls- Daemons gain 1 additional VP for each Dark Eldar independent character or Elite unit they destroy in assault.

Imperial Agents (Daemon Hunters, Witch Hunters)

Objective: Suffer Not the Witch to Live!- Imperial Agents gain an additional VP for every Dark Eldar independent character or elite unit they destroy.

Imperial Guard

Objective: Salvage- An Imperial Guard unit with at least 1 model in base-to-base with a salvage token may interact with it to gain additional VPs. The entire unit unit must do nothing else that turn (including reactions such as “Going to Ground”).

Necrons

Special Rules: Necrons do not suffer phase out in this scenario.
Objective: Ghost in the Machine- A Necron unit with at least 1 model in base-to-base at a com terminal may interact with it to gain additional VPs. The entire unit unit must do nothing else that turn (including reactions such as “Going to Ground”).

Orks

Objective: Krump’um!- Orks gain an additional VP for each Dark Eldar Troops unit they destroy in an assault.

Space Marines (Black Templars, Blood Angels, Dark Angels, Space Wolves)

Objective: Relic Crusade- A Space Marine unit with at least 1 model in base-to-base with a relic counter may interact with it to gain additional VPs. The entire unit unit must do nothing else that turn (including reactions such as “Going to Ground”).

Tau Empire

Objective: Tactical Withdraw- Tau Empire players gain additional VPs for every 100 points of Tau that escape from the exit points.

Tyranid

Special Rules: Tyranids do not deploy in the space hulk entry points, but instead are lurking within the hulk already. Tyranid players roll a d4 and deploy with 3 inches of the appropriate tunnel or chute.
Objective: Consume- Tyranid players gain an additional VP for each Dark Eldar Troops unit they destroy in an assault.

11.13.2010

Dark Eldar Event December 5th!

Just a quick note to let folks know that Phantom will be running a large, Dark Eldar themed Warhammer 40K event on Sunday, December 5th. More details should be forthcoming in the next week or so, but the event will get underway at about 12:00 PM, and participants will be asked to bring a fully painted and based 40K force.

More details soon!

--POTA Staff

The Dark Eldar: Building and painting the event Miniatures VLOG!

PotA Staff Members Scott Pyle and Enrico Nardini discuss building and painting the new Dark Eldar releases. In this video we focus on the Dark Eldar Raider and the Dark Eldar Reavers.





We hope this is a helpful guide as you begin work on your new Dark Eldar army!

-PotA Staff

10.29.2010

Phantom Sunday Halloween Event!!!

Just a quick reminder that ace game Andrew Lotz will be running a massive Warhammer 40K event at the Phantom this weekend. He's calling it the Haunted Tank, and participants will be asked to bring a 650 pt. Warhammer 40K force to take part in this creepy-cool event. There are no restrictions on force composition, so players should bring whatever they want, as long as it's legal within the boundaries of their codices.

A few notes on the game:

  • All models must be painted and based
  • All players must have an appropriate codex
  • Good sportsmanship and fair play are a must

Call 412-682-6290 for more info!

Have fun! Happy Halloween!

--POTA Staff

10.22.2010

CthulhuTech Re-Stock!

What's better than Call of Cthulhu? Call of Cthulhu with mecha!

Phantom Boss Jeff Yandora has engineered a complete re-stock of the hot new RPG, CthulhuTech from Wildfire LLC.



This re-order includes the main rules (pictured above) and a host of dynamite supplements. If you ever wanted the chance to punch an elder being in the face with a 30' giant robot, here you go!

--PotA Staff

10.14.2010

Incoming: New Dark Eldar!

Right now PotA has painted previews of some of the new Dark Eldar for Warhammer 40,000 on display at the shop. A sample copy of the new codex is also available for perusal.



We'll be offering a number of large DE-related events in November to celebrate the November 6 release of this revamped force of evil Xenos! Look for news an announcements here!


--PotA Staff

9.22.2010

Castle Ravenloft Huge Hit!


PotA staff and customers alike are giving the new Castle Ravenloft board game from Wizards a hearty thumbs up!



We've seen multiple games played in the shop, and the play dynamic is very much akin to a boiled down version of the 4E D&D rules. Even folks who are not fond of the 4E play mechanics dig this game. For a more detailed review, check Boardgame Geek.

We'll do our best to keep this hot seller in stock!

--PotA Staff

9.13.2010

D&D Essentials!

Phantom of the Attic carries the full line of available D&D Essentials products. Because of our enhanced status with Wizards of the Coast, we've got these products before most other shops and online outlets.



The Rules Compendium contains all of the basic rules needed to play; it makes an excellent tabletop companion. It does not repeat the PC class information from the PHB's, and it does not have nitty-gritty info from the DMG like how to level monsters and other more detailed tricks of the trade. It does contain the most up to date information on the basics of powers, movement and combat.

This is a great source for any 4E gaming group!

--PotA Staff

9.07.2010

Skaven Clanrat Painting Clinic, Sunday September 12!

Come learn how to paint Warhammer Fantasy Battle Skaven Clanrats from a guy who has painted a lot of them!




The event begins at 12:00 PM, and if you paint a Clanrat, you get to keep it!

--PotA Staff

8.27.2010

Red Box D&D --We Got It!

Through a special arrangement with Wizards of the Coast, Phantom of the Attic has the new Dungeons & Dragons Red Box starter set!

For $19.99, you can indulge in some old-school RPG action while still using the slick new 4E rules set!

Sweet!



--Phantom Staff

8.09.2010

Warhammer 8th MEGA BATTLE!

Phantom of the Attic Presents: Warhammer 8th Edition MEGA FREE-FOR-All BATTLE ROYALE 8.0!!!

This is the one you have been waiting for! The forces of order face off against the forces of destruction in a knock down drag out free for all!

DA LOKATION: Phantom of the Attic Games

DA DAIT: Sunday, August 15th (Dat's dis Sondae!)

DA TIEM: 12:00 PM

DA RULZ: Bring 500 points of anything Warhammer! Ok, it is a little more complicated then that. Bring 500 points of units from one army ignoring the Warhammer 8th army composition rules. Want to field a Daemon Prince? Go for it! Need an excuse to finish that Steamtank? Your time is nigh! The units must follow rules for their entry in their army book. Example: A unit with a minimum size of 10 must include at least 10 models. All models must be painted and based, and as always, conversions are welcome but no proxies. Please bring everything you need to run your force (army book, force list, templates, dice, etc.). Neutral forces will be placed after determining both sides force values.

See you there!
-PotA Staff

7.30.2010

Warhammer Doubles Updates and Reminders

The Warhammer 8th Edition Doubles Tournament is upon us so here are some quick updates and reminders to prepare.

Warhammer Doubles Sunday, August 1st, 2010 12:00PM

Teams: Each team consists of two players running 500 point lists built using the standard Warhammer 8th Edition army building structure. Each player will bring their army (fully painted and based, conversions welcome, but no proxies), any dice and templates needed, an army roster sheet fully detailing their army list,copy of the army book, and a print out of the errata for their army list (these can be easily downloaded and printed out from www.games-workshop.com).

Style: Warhammer Doubles is a single elimination (one and done) tournament using fixed terrain features. If a buy is necessary due to team constraints the team with the buy will be determined randomly. Warhammer doubles is a casual, fun, and easy going Warhammer event. Please be considerate of other players and their enjoyment. Judges decisions are final.

Awards: Best Generals = The last team standing after the elimination of all other teams, will be awarded best generals. Best Theme = The team who has the best combination of painting, modeling, and combined thematic elements will also be awarded.

We look forward to seeing you here!

-PotA Staff

7.29.2010

... and the winner is?!?! (Som'er Olympics Results)

The first annual Phantom of the Attic Som'er Olympics has ended and what an end in deed! The bodies of zombies, gremlins, and pigs (not to mention the wisps of disembodied spirits) litter the ground of Som'er Teeth Jone's bayou outpost. He can still be seen cussing and waving his fists manically at the masters who have caused so much mayhem.

The Winner of the Som'er Olympics:



Stewart S.
Using Lilith: Mother of Monsters

Check out these other photos from the event!

Som'er and his gang are waiting...



Turnabout is fair play (Seamus swarmed by zombies).



Local gamers Tony and Charles prepare their next move.




Thank you to all participants and check back for more Phantom of the Attic in store gaming events!

-PotA Staff

7.15.2010

The Som'er Olympics, Sunday July 25th, 2010, 1:00PM!

Can your master survive Som’er Teeth Jones’ deadly event?!?!

Som’er Teeth Jones has challenged all local masters to attempt his gauntlet. The rules are simple. Escape Murkslop Bayou or perish in the attempt! This will not be a simple trapse through the tulips. You will have to pass The Woods of Sorrow, The Outcast Graves, and Farmer Wogbogs Pig Farm. If your master can endure all this he still must slip past Som’er Teeth Jones himself!

Bring your favorite master, master stat card, and your Malifaux deck and see if you can survive the Som’er Olympics! All models must be painted and based. Conversions are welcomed and encouraged but no proxies.

7.04.2010

Warhammer 8th Edition and Magic M11 Events!

Excitement at Phantom of the Attic is ramping up as we approach two huge summer releases!

Phantom of the Attic Presents:

Magic the Gathering M11

The Magic the Gathering M11 prerelease party Saturday, July 10th, 2010 from 10am-5pm.

Phantom of the Attic presents: The Magic the Gathering M11 release party Saturday, July 17th, 2010 from 10am-5pm.

Warhammer 8th Edition: a new way to wage war across the Old World!

Warhammer 8th Edition Release: Saturday, July 10th, 2010
Come in and pick up your copy of the new rule book, token sets, and play aids!

Warhammer 8th Edition Demo Day: Sunday, July 11th, 2010
Come in and play a demo game of Warhammer 8th edition. Do battle as the stalwart Dwarves or the conniving Skaven!

Warhammer Doubles Tournament: Find a partner, build an army, conquer the Old World! Phantom of the Attic presents- Warhammer Doubles! Beginning July 11th select an army, find a partner, and sign up for the doubles tournament. Tournament date- Sunday, August 1st, 2010.

Wahammer Mega Battle: On Sunday, August 15th, 2010, bring a 500 point Warhammer army and do battle across the Old World!

7.03.2010

Phantom of the Attic Welcomes Anthrocon Attendees!

On the last day of Anthrocon we were visited by some of their attendees. Check out these awesome pictures of their costumes!




6.02.2010

Kill Team Tournament Results

After four weeks of planning and preparation, followed by four weeks of intense Warhammer 40K Kill Team gaming, Phantom of the Attic crowned a kill team Veteran Sergeant! Our Kill Team event saw great modeling, painting, playing, sportsmanship, and prizes. We saw a variety of forces, spanning the 40K universe, and full of characterful conversions. There is nothing quite like watching two beautifully painted forces clash across our stellar terrain boards. Phantom would like to thank our players for the magnificent turn out, wonderful miniature workmanship, and excellent attitudes and sportsmanship. You guys are the greatest! We also would like to extend a big thank you to Games Workshop for their excellent prize support!

Kill Team Awards:

Kill Team Veteran Sergeant- Andrew L.



Best Overall Appearance- Charles H.



Best Painted- Craig P.



Best Conversions- Trevor M.

5.07.2010

Kill Team Rules and Missions

Kill Team Tournament Rules

Requirements: Players will create Kill Teams using the guidelines from the Kill Team missions in Battle Missions (pg. 90-91). No special characters. All models must be painted, based, and WYSIWYG, conversions welcome. 3 models may select universal special rules as described in the Kill Team mission (these models must be identified in your force list). You must be able to differentiate the models with special rules from other models. They may not be switched after lists are submitted Lists must be presented to the game masters prior to the first game at 12:00pm. Games will begin promptly at 1:00pm.
Opponent Selection: Opponent selection and table placement will be random.
Victory Conditions: The victor is determined by either: a. forcing your opponent to retreat from the field (as per the Kill Team rules pg. 90-91) or b. meeting a scenario victory condition as described in that weeks special scenario rules.
Time Limit: 1 Hour
Rounds: 2 Rounds per Sunday
Tournament Awards: Veteran Sergeant Award- The player who has accumulated the most victory points over 4 weeks. Best Painted/Theme- The player with the best kill team appearance (based on theme, conversions, and painting) as judged by PotA staff.

Kill Team Addendum Rules

Though it is impossible to write a comprehensive rules supplement for all the possible interactions between the standard rules and Kill Team here are some important rules judgements (all judgements made during the tournament are final).

General

Vehicles: Vehicles will be assigned a leadership based on their army list.
Space Marine- Ld 8
Imperial Guard- Ld 7
Imperial Agents- Ld 8
Grey Knights- Ld 8
Battle Sisters- Ld 8
Chaos Space Marines- Ld 9
Eldar- Ld 8
Dark Eldar- Ld 8
Orks- Ld 7 (Except Killa Kans Ld 5)
Tau Empire- Ld 8
Necrons- Ld 10
Fearless: Fearless models must still take Ld checks if their Kill Team is reduced to 50% or less models.




Imperial Guard

Orders: Each order can effect up to ten models in range (from that platoon). Roll once for all ten (vox caster grants a re-roll if in range).
Penal Legion: Roll once on their chart at the beginning of the game. Your roll effects all the models in the unit.

Chaos Space Marines

Possessed: Roll once on their chart at the beginning of the game. Your roll effects all the models in that unit.


Tyranids

Synapse: Roll for instinctive behavior for any individual models out of range of a synapse creature as if they were separate units.

Necrons

Phase out: Necrons do not suffer phase out in Kill Team and instead use the Kill Team scenario morale rules.


Kill Team Week 1

Mission: Kill Team

Objective- Drive the opposing force from the field (the standard Kill Team scenario from Battle Missions pg. 90-91). Once a player’s force has been reduced to half strength (by model count)

Kill Team Week 2

Mission: Fog of War

Special Deployment- As the battle rages, opposing armies forces mix in the seething vortex of battle. Chaos rules, units become divided, or worse... lost. Under these conditions it is impossible to know where one might stumble onto a friend... or... an enemy! Fog of War week will utilize special deployment rules to represent soldiers separated from their units and stumbling onto enemy forces. All your units are held in reserve at the beginning of the battle (remember in Kill Team units are individual troops). On your turn roll for each unit. On a 4+ it enters the battlefield on turn 1. Every additional turn apply a +1 to the die roll (turn 2 requires a 3+ and so on). When a unit becomes available roll a d6 on a 2-5 the troop deploys on the table edge indicated (this will be indicated at the event), on a 6 the player chooses which edge to deploy on, and on a 1 your opponent chooses your units table edge. Models begin their movement from the edge, but may otherwise move, shoot, and assault as normal.

Objective- Drive the opposing force from the field (the standard Kill Team scenario from Battle Missions pg. 90-91). Once a player’s force has been reduced to half strength (by model count). Include models off table in when determining when to begin morale checks.

Kill Team Week 3

Mission: Secure Resources

Deployment- Standard Kill Team Deployment (Battle Missions pg. 90-91)

Objective- Every army needs supplies. Two forces have stumbled unto a small cache of critical supplies. Each side battles to secure them for their war effort. Secure at least 2 of 3 resource counters by capturing them and exiting the board from your deployment corner. Resource counters are deployed 1 in the center of the table and 2 and 3, 12 inches to the sides. Resource counters are captured by moving into base contact and spending that units action (may not shoot or assault that turn) with the counter. Vehicles may not capture counters. Jump troops may not use their jump packs after capturing an objective (though units may run). If a unit with an objective is killed it drops the resource counter where it was slain (units who slay a unit in melee must still wait till their next action to pick up the counter). Supply counters are considered secured when a model who has captured one exits the board from his corner. Such is the importance of the resources that forces will not retreat when reduced to 50% and do not need to test (thus the only ways to win the scenario is to fulfill the objective or table your opponent).


Kill Team Week 4

Mission: Capture the Mutant

A powerful mutant psyker is wandering the war zone. Your forces have tracked him down and he now lurks in the “no man’s land” between you. Each of your commanders believes this mutant is the key to victory and must be captured at any cost and regardless of danger. YOU MUST CAPTURE THE MUTANT!

Deployment- The table is divided into four sections. Players roll off to determine section and first turn. The player with the highest roll picks his section, deploys his forces within 9” of the corner, and takes first turn. The second player deploys in the opposite corner and may steal the initiative by rolling a 6 prior to the first turn.

Objective- Capture the mutant. In the center of each table is a powerful, rogue mutant psyker. Your force wishes to claim this being for use as a weapon, purgation, or study. Regardless of your disparate motivations... YOU MUST CAPTURE THE MUTANT! The force that can capture and hold the mutant psyker until the end of turn 5 will be the victor. If no force has captured the mutant psyker by the end of turn 5 the game will go into sudden death. In sudden death the forces will each take a complete turn. At any time during that round a force that can capture and hold the mutant until the end of both player’s turns wins. Such is the importance of the mutant that forces will not retreat when reduced to 50% and do not need to test (thus the only ways to win the scenario is to fulfill the objective). If neither force can subdue the mutant the game is considered a draw and neither side receives points towards overall victory.
The mutant moves in a random direction after both players have taken their turns. Roll a scatter die for direction and a d6 for movement. If a mutant would scatter off the board he stops at the board edge until his next turn. The mutants powerful psychic manifestations are so potent he cannot be targeted by any shooting whatsoever. The mutant must be captured in close combat. To capture the mutant charge the mutant (you can charge the mutant with multiple models like any Kill Team melee). The mutant is constantly pulsing out psychic energy and always strikes first (your opponent rolls all rolls for the mutant). Roll a d6 for each model that engages the mutant, on a 4+ that model takes 1 strength 4 hit that allows no armor saves (invulnerable and feel no pain saves are allowed). If the model has multiple wounds and takes a wound from the mutant, that model must pass a leadership test or be instantly killed (ignoring eternal warrior). Each model that survives may roll 1 die to subdue the mutant. The mutant is subdued on a 4+. If the mutant is not subdued it immediately scatters d6 leaving the combat. The model that successfully subdues the mutant may move normally, but may run, but may not use any other form of extra movement (jump packs, teleportation, vehicles, etc.). Bikes, jetbikes, horses, etc are reduced to a 6" move and a 6" run while holding the mutant. If the model holding the mutant is killed the mutant immediately scatters d6. Models from the same force may exchange the mutant by moving into base contact with each other, but the mutant receives an immediate 5+ escape saves. If the mutant escapes he immediately scatters d6 inches. Due to the electrical jamming caused by the mutants powers vehicles, dreadnoughts, and walkers may not capture the mutant.

4.14.2010

POTA KILL TEAM 2010!!!


Phantom of the Attic will be running a 7 week Warhammer 40K kill team event.

To participate, participants will have to sign up and purchase the models they plan to use in the campaign between April 18th and May 9th.

Tourney will be based on the Kill Team rule set found in the Battle Missions book. 200 point unit size built using the Kill Team force organization chart.

Participants will be required to have a copy of their army codex.

Conversions are welcome, no proxies or special characters will be used and all models must be WYSIWYG. Unsportsmanlike behavior will not be tolerated.

Each Sunday during the building and planning period, participants are encouraged to come to Phantom and work on their models.

For 3 weeks we will provide painting and assembly seminars designed to get your models into shape for the campaign.

All models must be completely painted and based by the first tournament day.

EVENT WEEKS: (kickoff each Sunday at 12 Noon)

WEEK 1: 4/18/10 PLAN & PURCHASE/ASSEMBLY AND

BASIC PAINTING SEMINAR

WEEK 2: 4/25/10 PLAN & PURCHASE / BASIC

PAINTING AND BASING SEMINAR

WEEK 3: 5/2/10 PLAN & PURCHASE / ADVANCED

PAINTING SEMINAR

WEEK 4: 5/9/10 KILL TEAM TOURNAMENT DAY 1

WEEK 5: 5/16/10 KILL TEAM TOURNAMENT DAY 2

WEEK 6: 5/23/10 KILL TEAM TOURNAMENT DAY 3

WEEK 7: 5/30/10 KILL TEAM TOURNAMENT DAY 4


Prizes will be awarded in the form of gift certificates to the entrants.

SUPERIOR SQUAD AWARD - This award will be given to the force which best combines modeling, basing, and thematic army building as judged by the PotA Staff.

KILL TEAM OFFICER’S AWARD – This award will be granted to the squad with the most overall victories at the end of the tournament.

Prize amounts will be determined by the overall amount of event participation.

3.14.2010

Week 3 Results: The Perfect Swarm Mega Battle!

Week 3 Results: The Perfect Swarm Mega Battle!

On the sundered, corpse strewn landscape of New Horizon, the lords of war did clash! Bringing forth huge beasts of destruction the Tyranid Splinter Fleets besieged the defenders in a last ditch effort to secure a hold upon the embattled world. Gargantuan and monstrous creatures battered the defenders who held on to each inch of terrain with fierce tenacity. In the end the Tyranids were able to eke out a minor victory by the slim margin of a single objective. And what of New Horizon? The world's fate is as yet undecided, but with this victory the Tyranids are able to secure enough biomass to continue the siege and now a shadow of dread looms over the Emperor's Hope system.

Intercepted comms transmissions from the battle:

"Catapults ready... target on my mark... be the hand of Khaine... FIRE!"- Dire Avengers Exarch Strayker

"Bear me to battle my steed! BATTLE AND GLORY!" - Space Wolf Lord Johann Elash

"Err? Big nippy bug eh!?!? Papare to be squashed! (metallic grating sound) WAAGGGHHHH!!!!! - Krakjaw Footstomp Orc Pilot of the Smashaslasha

"Red V1 to Red V2: Guardsmen are down and pouring fire! Immediate threat eliminated! (sounds of cheering from cockpit) Red V2... Red V2 I've lost your signal... please reply..." - R. Colin Pilot Red V1

"You spit in the eye of the most holy Emperor of Man! (sound of chainsaw whirring) I'll split ye in twain ya beast!" - Stern Haufmann Imperial Priest

"I've got a lock. Yes, the one with the enormous head. Preparing to fire..." - Ter'Rag Broadside Pilot

"This is Captain Borzok... our position in untenable... we will fight to the last... lock a lance strike on this position..."- Last Recorded Broadcast M. Borzok Ice Blood Space Marine Captain Final Fate Unknown

"Lord, the Homunculous has fallen!" "Do not bother me with such trifles slave. Gather this creatures skull for the raider... Do you hear a flapping sound?" - Archon Andrux Palornix

"I don't care that its on our side. I'll not venture anywhere near it!(engine noise)" - Naula Raynor Chaos Marine Driver of the Sin and Spite

"If I am to die, I do so for the glory of the Imperium! (buzz of a charging power field)" - Commissar Jezebel Schulze


Final KP totals:

Tony 7
Colin 3
Steven 6
Brian 2
Jonathan 6
Bill 3
Garret 8
Charles 3
Kevin 6
Lou 2
Jon 1
Straker 10
Andrew 6
Raymond 2

Champion of New Horizon: Straker C.! Force- Eldar

Painting Contest Winner: Jon S.! Miniature- Genestealer/Ork Hybrid Psyker

Congratulations and thanks to all the participants for making this event a success. Special thanks to the Tyranid GMs for their time and dedication. Please continue to vist the Phantom of the Attic blog for news and upcoming events. Our next event will be a Warhammer Fantasy event set in the far north of the Chaos Wastes.

3.13.2010

Week 3 Final Updates!!!

The Perfect Swarm Mega Battle is upon us! To all Perfect Swarm Particpants:

1. Be aware that overnight we will be experiencing Daylight Savings Time. Set your clock ahead 1 hour at midnight (our start time remains unchanged).

2. Bring a copy of your 500 point list.

3. Bring a copy of any GW Apocalypse Datasheet you plan to use.

4. All models must be painted and based!

5. Bring a good attitude and a desire to have fun!

Promptly at 11:00am the Tyranid GMs will check lists and datasheets, perform a head count, and adjust our point values.

We will take a 30min. lunch break at 1:30 pm.

Thanks to all the participants who have made this event a success!

3.08.2010

Week 3: The Perfect Swarm Mega Battle is at Hand!

Week 3 Event: Apocalypse Sunday, March 14th, 2010 Start Time 11:00am

The defenders had won a reprieve and dealt a black eye to the splinter fleets. Reeling from the blow the hive mind reacts in the only way it knows how. Norn queens aboard the orbiting hive fleets bombard the surface with mycetic spores containing creatures of unimagined magnitude. These horrors wreak havoc across New Horizon, terrorizing the defenders and devouring the remaining inhabitants. This is the hive minds final gambit. In a last desperate effort the splinter fleets expend their remaining biomass to create as many creatures of war as possible to overwhelm the defenders. A plan lacking in subtlety, but more than compensating with unbridled animal ferocity. If the defenders succeed the splinter fleets, lacking the biomass to continue the siege, will become dormant and attempt to flee to deep space, but if they fail the biomass the splinter fleets will attain from consuming the planet will allow them to take the terror of this invasion throughout the Emperor’s Hope system and beyond.

“The raider is ready. We have a direct webway portal to the sight off conflict. I believe the largest beasts will be there. Let the great game begin…” – Dark Eldar Wytch Big Game Hunter

Special Rules:

This week’s event is an Apocalypse battle and utilizes the rules from Warhammer 40,000: Apocalypse.

Tyranid GMs: 2 Spawning Pits

In an attempt to consume the entire planet, the splinter fleets utilize grotesque pits where deposited biomass can immediately be transformed into useable soldiers.

Spawning Pits- WS 2 BS - S 6 T 6 W4 I 1 A3 Ld 5 Sv 4+ Immobile, Monstrous Creature, Improved Spawn Termagants (Spawning Pits lose their spawn termagants ability for 1 turn on any rolls that double)

Gargantuan Creatures: Double Kill Points

Defenders: 1 Planetary Defense Battery

These massive guns blast as many Mycetic Spores from the skies of Horizon as possible.

Planetary Battery- Tyranid reserves roll 2d6 take the lowest die.

3 Preliminary Bombardments

Holding the advance against the insatiable menace, the defenders have time to deploy artillery to obliterate the onrushing horde.

Preliminary Bombardment- Defenders place a preliminary bombardment after both forces have deployed, but before the first turn of the Perfect Swarm Mega Battle. The bombardment is a Str 4, AP 4, Large Blast that follows the rules for a Blast used at BS 3.

Mission:

Victory Conditions- Control the most objective pieces by the end of the game.

Army Composition:

Points: 500 (points allowance may change based on participation)

Build Rules: Players may select any legal unit or GW Apocalypse Formation (please bring a copy of the formation to the game). Units must still be legal. Example- If a unit has a minimum of 5 Space Marines you must take 5 Space Marines or if your squad is allowed to have up to 2 special weapons you cannot take 3.

Restrictions: No proxies (ie: this space marine is an imperial guardsmen). Conversions however are welcomed and encouraged. All models must be painted and based.

Please prepare your army list ahead of game time (though you may have to make changes based on the conditions mentioned above). Have a written copy of your list at the game for GM approval and to ease play.

Individual Victory Conditions: Accumulate kill points.

Individual Rewards: The player with the highest kill point total at the end of The Perfect Swarm Campaign receives a $20 Phantom of the Attic gift certificate. All victory points must be approved and recorded by the table GMs.

3.02.2010

Perfect Swarm: Week 2 Results

Week 2 Results: Wave Assault

“They came, seemingly without end. Hordes of them, swarms of them, and I could perceive no cessation to the attacks. As the first wave hit I watched squads of our brave Fire Warriors engulfed in slicing blades, fangs, and teeth. I raked their ranks with fire but over each insectoid carcass leapt two more fanged monstrosities. I depressed the fire button, the burst cannon flared and spun and suddenly… silence. It had begun like a thunderclap and in the stillness I now felt as if I was struck dumb or that I had died right there. In the twilight I watched the many forces, once enemies, limp from the field of battle, wounded, depleted, but victorious.”

---Shas’ O Gar ‘Rt

In the aftermath of a successful planetfall the Hive Mind seized the initiative. In an attempt to consolidate its foothold on New Horizon and transform the very surface of the planet, wave upon wave of Tyranid creatures launched themselves in a genocidal fury against the defending forces of the planet. Trusted allies and dire enemies alike united to avoid destruction, and against all odds, pushed back the Tyranid threat.

Results: All tables Defender victories!

Rewards: 3 Preliminary Bombardments in the Perfect Swarm Mega Battle

Current KP Totals:

Tony- 7

Colin- 2

Lou- 2

Straker- 6

Bill- 3

Garret- 5

Charles- 3

Kevin- 4

Steven- 3

Brian- 2

Jonathan- 3

Andrew- 4

Raymond- 1

Thank you to all participants (players and GMs). The excellent sportsmanship and all around camaraderie were wonderful and showcased what makes Phantom of the Attic and its customers so great! Continue to check this blog for news and updates.

Next Event: The Perfect Swarm Mega Battle

Will the Tyranids wipe out all life on New Horizon or can the defenders push back the tide of the splinter fleets…


COME FIND OUT!

Sunday, March 14th, 2010

Start Time: 11:00am

3.01.2010

Final Event for TPS pushed to Sunday March 14th

Due to Pitt's Spring break this week the final event for The Perfect Swarm has been pushed ahead to Sunday March 14th. May the Light of the Emperor guide you.




2.26.2010

Perfect Swarm: Week 2 Mission Update

Week 2 Event: Invasion (Phantom of the Attic Games, Sunday, February 28th, 2010 Start Time 11:00 am)

New Horizon has become a charnel house. Blood, scorched metal, bodies, and broken chitin litter the battlefields as the Tyranids push deeper into the populated areas. Now with an established foothold on the planet the combined might of the splinter fleets surge in on the defenders attacking in great waves. Again and again the Tyranid armies throw their scuttling monstrosities and each time they are repulsed they leave the defenders more depleted.

“They come on in great lines smashing into our defenses. Let the beasts come! They will break like a wave against a glacier. ” – M. Borzok Ice Blood Space Marine Captain

Special Rules:

This week’s event features a special preview event for the upcoming release of Battle Missions. Each table will use the Wave Assault scenario from the new book! With respect to copyright law the details of the mission will be explained at Phantom of the Attic on the day of the event, but here is some information to help you select your force.

Mission:

Reserves: Defenders may place any number of units in reserve. Tyranid units may not be placed in reserve.

Initiative: Tyranid players get the first turn.

Duration: Random turn length beginning at turn 5.

Victory Condition: Objective Control (the side controlling the most objectives at the end of the game wins).

Rewards:

As the Tyranids press deeper into enemy terrain bacteria, virus, and spore from beasts and pods begin to mutate the landscape to suit their needs.

Tyranid Victory – Place 1 piece of area terrain in the Perfect Swarm Mega Battle. This terrain counts as open terrain for Tyranid forces and dangerous terrain to anyone else.

Holding the advance against the insatiable menace, the defenders have time to deploy artillery to obliterate the onrushing horde.

Defenders- Preliminary Bombardment- Defenders place a preliminary bombardment after both forces have deployed, but before the first turn of the Perfect Swarm Mega Battle. The bombardment is a Str. 4, AP 4, Large Blast that follows the rules for a Blast.

Army Composition:

Points: 500 (points allowance may change based on participation)

Build Rules: Players must include 2 Troops choices in their force.

Restrictions: No special characters or proxies (ie: this space marine is an imperial guardsmen). Conversions however are welcomed and encouraged.

Please prepare your army list ahead of game time (though you may have to make changes based on the conditions mentioned above). Have a written copy of your list at the game for GM approval and to ease play.

Individual Victory Conditions: Accumulate kill points.

Individual Rewards: The player with the highest kill point total at the end of The Perfect Swarm Campaign receives a $20 Phantom of the Attic gift certificate. All victory points must be approved and recorded by the table GMs.



Perfect Swarm Updates: Week 1 Results

Week 1 Results:

Table 1: Imperial

Vox Transmission: Imperial High Command

Begin Transmission

“This is Lord Commander Tyrus Garmen. The Tyranids have made planet fall and are overwhelming our position. We expect (static radio chatter) relief force of space marines and armored support from (explosion, sound of crumbling rockcrete) but they may be too late. We have been (repeated smashing sound)! Engage the teleport homer before… (radio silence).

End Transmission

Results: Tyranid Victoy

Award: Deploy 1 Spawning Pit in the Perfect Swarm Mega Battle.

Current KP Totals:

Tony- 3

Colin- 2


Table 2: Eldar

Psychic Transmission: Warlock Cyril

“Farseer Kelmon, I am pleased to report success in our defense of the Planetary Defense Battery. Though these Mon Keigh cannons are vastly inferior to our elegant lance technology they dispense a dense field of fire that is daunting the Great Devourer’s advance. Timely intervention by a Harlequin Troop and the Avatar of Khaine carried the day. Though it saddens you, you would be proud of your nephew, he is an excellent vessel of Khaine’s vengeance.”

Results: Eldar Victory

Rewards: Planetary Battery- Tyranid reserves roll 2d6 take the lowest in the Perfect Warm Mega Battle.

Current KP Totals:

Lou- 2

Straker- 3

Table 3: Tau

Battlesuit Coms

“By the creator! The beast has collided with the shield generator. It moves like a living battering ram. I’m recording visuals on my battlesuit cam and transmitting the data to Etherial Aun’ Sha lat. We must devise a new strategy for defeating this menace. I will record for the maximum time I am able. For the greater good!”

Results: Tyranid Victory

Award: Deploy 1 Spawning Pit in the Perfect Swarm Mega Battle.

Current KP Totals:

Bill- 2

Garret- 3

Charles- 3


Thank you to all the wonderful participants! The sportsmanship displayed at our first session was commendable and the armies looked great!

Sincerely,

Tyranid GMs

2.12.2010

Phantom of the Attic (Oakland) Presen...

Phantom of the Attic (Oakland) Presents:






THE PERFECT SWARM!





This 3-weekend, Warhammer 40,000 linked-battle event will pit your 40K army against a massive Tyranid invasion of the Emperor's Hope System. Forced to set aside their own petty struggles for the system's central planet, New Horizon, all participating armies will join forces to stop this massive threat.

This linked-battle event will run on consecutive Sundays (2/21, 2/28, 3/7) and begin at 11:00 AM on each game day. Players will be asked to bring at least 500 pts. of combined arms, but they may be able to field as many as 1500 pts. if circumstances warrant it. Phantom staff asks that all participating armies be painted and based, and that all participants practice good sportsmanship. Also, model conversions are welcome, but no proxies. All terrain will be provided, but players are expected to possess copies of their army's codex when rules need to be referenced.

Prizes: A $20 POTA GIFT CARD will be awarded to first place in the tournament, and one more $20 POTA GIFT CARD will be awarded for best painted miniature as chosen by staff judges.





See the POTA staff for information about signing up, and participation is not required for all three weekends--play when you can!



UPDATE #3: HIVE FLEET DAKKON

UPDATE #4: HIVE FLEET TRIAX

UPDATE #5: HIVE FLEET ???

UPDATE #6: PHOTOS FROM WEEK ONE

FEBRUARY PAINT CAMP SESSION! 2/13

starts at 7PM , ends at 9:30PM

come on down to paint some miniatures and meet new friends!

1.08.2010

SATURDAY JANUARY 9th, 2010 --- PLATYPOD PAINT CAMP!!!


Starting at around 7PM, we'll all be painting our LEGION OF JUSTICE & CAEKE!!! miniatures...
(or whatever miniature currently holds your fancy) and talking about the finer things :)

Come by and learn to paint your very own miniature work of art!

---
Pics of the minis we painted that night can be found here: reaper mini forum platypost!

1.07.2010

Four Color Figs

Check out this miniatures themed blog authored by our very own Scott Pyle!
You can check out some of scott's super figs online, and then come visit them in real life in the miniatures section of our store!