3.08.2010

Week 3: The Perfect Swarm Mega Battle is at Hand!

Week 3 Event: Apocalypse Sunday, March 14th, 2010 Start Time 11:00am

The defenders had won a reprieve and dealt a black eye to the splinter fleets. Reeling from the blow the hive mind reacts in the only way it knows how. Norn queens aboard the orbiting hive fleets bombard the surface with mycetic spores containing creatures of unimagined magnitude. These horrors wreak havoc across New Horizon, terrorizing the defenders and devouring the remaining inhabitants. This is the hive minds final gambit. In a last desperate effort the splinter fleets expend their remaining biomass to create as many creatures of war as possible to overwhelm the defenders. A plan lacking in subtlety, but more than compensating with unbridled animal ferocity. If the defenders succeed the splinter fleets, lacking the biomass to continue the siege, will become dormant and attempt to flee to deep space, but if they fail the biomass the splinter fleets will attain from consuming the planet will allow them to take the terror of this invasion throughout the Emperor’s Hope system and beyond.

“The raider is ready. We have a direct webway portal to the sight off conflict. I believe the largest beasts will be there. Let the great game begin…” – Dark Eldar Wytch Big Game Hunter

Special Rules:

This week’s event is an Apocalypse battle and utilizes the rules from Warhammer 40,000: Apocalypse.

Tyranid GMs: 2 Spawning Pits

In an attempt to consume the entire planet, the splinter fleets utilize grotesque pits where deposited biomass can immediately be transformed into useable soldiers.

Spawning Pits- WS 2 BS - S 6 T 6 W4 I 1 A3 Ld 5 Sv 4+ Immobile, Monstrous Creature, Improved Spawn Termagants (Spawning Pits lose their spawn termagants ability for 1 turn on any rolls that double)

Gargantuan Creatures: Double Kill Points

Defenders: 1 Planetary Defense Battery

These massive guns blast as many Mycetic Spores from the skies of Horizon as possible.

Planetary Battery- Tyranid reserves roll 2d6 take the lowest die.

3 Preliminary Bombardments

Holding the advance against the insatiable menace, the defenders have time to deploy artillery to obliterate the onrushing horde.

Preliminary Bombardment- Defenders place a preliminary bombardment after both forces have deployed, but before the first turn of the Perfect Swarm Mega Battle. The bombardment is a Str 4, AP 4, Large Blast that follows the rules for a Blast used at BS 3.

Mission:

Victory Conditions- Control the most objective pieces by the end of the game.

Army Composition:

Points: 500 (points allowance may change based on participation)

Build Rules: Players may select any legal unit or GW Apocalypse Formation (please bring a copy of the formation to the game). Units must still be legal. Example- If a unit has a minimum of 5 Space Marines you must take 5 Space Marines or if your squad is allowed to have up to 2 special weapons you cannot take 3.

Restrictions: No proxies (ie: this space marine is an imperial guardsmen). Conversions however are welcomed and encouraged. All models must be painted and based.

Please prepare your army list ahead of game time (though you may have to make changes based on the conditions mentioned above). Have a written copy of your list at the game for GM approval and to ease play.

Individual Victory Conditions: Accumulate kill points.

Individual Rewards: The player with the highest kill point total at the end of The Perfect Swarm Campaign receives a $20 Phantom of the Attic gift certificate. All victory points must be approved and recorded by the table GMs.

1 comment:

phobia said...

Hey, how 'bout some pictures?