Kill Team Awards:
Kill Team Veteran Sergeant- Andrew L.

Best Overall Appearance- Charles H.

Best Painted- Craig P.

Best Conversions- Trevor M.



To participate, participants will have to sign up and purchase the models they plan to use in the campaign between April 18th and May 9th.
Tourney will be based on the Kill Team rule set found in the Battle Missions book. 200 point unit size built using the Kill Team force organization chart.
Participants will be required to have a copy of their army codex.
Conversions are welcome, no proxies or special characters will be used and all models must be WYSIWYG. Unsportsmanlike behavior will not be tolerated.
Each Sunday during the building and planning period, participants are encouraged to come to Phantom and work on their models.
For 3 weeks we will provide painting and assembly seminars designed to get your models into shape for the campaign.
All models must be completely painted and based by the first tournament day.
EVENT WEEKS: (kickoff each Sunday at 12 Noon)
WEEK 1: 4/18/10 PLAN & PURCHASE/ASSEMBLY AND
BASIC PAINTING SEMINAR
WEEK 2: 4/25/10 PLAN & PURCHASE / BASIC
PAINTING AND BASING SEMINAR
WEEK 3: 5/2/10 PLAN & PURCHASE / ADVANCED
PAINTING SEMINAR
WEEK 4: 5/9/10 KILL TEAM TOURNAMENT DAY 1
WEEK 5: 5/16/10 KILL TEAM TOURNAMENT DAY 2
WEEK 6: 5/23/10 KILL TEAM TOURNAMENT DAY 3
WEEK 7: 5/30/10 KILL TEAM TOURNAMENT DAY 4
Prizes will be awarded in the form of gift certificates to the entrants.
SUPERIOR SQUAD AWARD - This award will be given to the force which best combines modeling, basing, and thematic army building as judged by the PotA Staff.
KILL TEAM OFFICER’S AWARD – This award will be granted to the squad with the most overall victories at the end of the tournament.
Prize amounts will be determined by the overall amount of event participation.
Week 3 Event: Apocalypse Sunday, March 14th, 2010 Start Time 11:00am
The defenders had won a reprieve and dealt a black eye to the splinter fleets. Reeling from the blow the hive mind reacts in the only way it knows how. Norn queens aboard the orbiting hive fleets bombard the surface with mycetic spores containing creatures of unimagined magnitude. These horrors wreak havoc across New Horizon, terrorizing the defenders and devouring the remaining inhabitants. This is the hive minds final gambit. In a last desperate effort the splinter fleets expend their remaining biomass to create as many creatures of war as possible to overwhelm the defenders. A plan lacking in subtlety, but more than compensating with unbridled animal ferocity. If the defenders succeed the splinter fleets, lacking the biomass to continue the siege, will become dormant and attempt to flee to deep space, but if they fail the biomass the splinter fleets will attain from consuming the planet will allow them to take the terror of this invasion throughout the Emperor’s Hope system and beyond.
“The raider is ready. We have a direct webway portal to the sight off conflict. I believe the largest beasts will be there. Let the great game begin…” – Dark Eldar Wytch Big Game Hunter
Special Rules:
This week’s event is an Apocalypse battle and utilizes the rules from Warhammer 40,000: Apocalypse.
Tyranid GMs: 2 Spawning Pits
In an attempt to consume the entire planet, the splinter fleets utilize grotesque pits where deposited biomass can immediately be transformed into useable soldiers.
Spawning Pits- WS 2 BS - S 6 T 6 W4 I 1 A3 Ld 5 Sv 4+ Immobile, Monstrous Creature, Improved Spawn Termagants (Spawning Pits lose their spawn termagants ability for 1 turn on any rolls that double)
Gargantuan Creatures: Double Kill Points
Defenders: 1 Planetary Defense Battery
These massive guns blast as many Mycetic Spores from the skies of Horizon as possible.
Planetary Battery- Tyranid reserves roll 2d6 take the lowest die.
3 Preliminary Bombardments
Holding the advance against the insatiable menace, the defenders have time to deploy artillery to obliterate the onrushing horde.
Preliminary Bombardment- Defenders place a preliminary bombardment after both forces have deployed, but before the first turn of the Perfect Swarm Mega Battle. The bombardment is a Str 4, AP 4, Large Blast that follows the rules for a Blast used at BS 3.
Mission:
Victory Conditions- Control the most objective pieces by the end of the game.
Army Composition:
Points: 500 (points allowance may change based on participation)
Build Rules: Players may select any legal unit or GW Apocalypse Formation (please bring a copy of the formation to the game). Units must still be legal. Example- If a unit has a minimum of 5 Space Marines you must take 5 Space Marines or if your squad is allowed to have up to 2 special weapons you cannot take 3.
Restrictions: No proxies (ie: this space marine is an imperial guardsmen). Conversions however are welcomed and encouraged. All models must be painted and based.
Please prepare your army list ahead of game time (though you may have to make changes based on the conditions mentioned above). Have a written copy of your list at the game for GM approval and to ease play.
Individual Victory Conditions: Accumulate kill points.
Individual Rewards: The player with the highest kill point total at the end of The Perfect Swarm Campaign receives a $20 Phantom of the Attic gift certificate. All victory points must be approved and recorded by the table GMs.